Diablo 4 Patch 1.2.3 Unleashes the Abattoir of Zir & Increased Glyph EXP

Publish date: 2024-06-11
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Diablo 4’s patch 1.2.3 has arrived, and it brought a few new additions and some very welcome changes to the ARPG just in time for the holidays that will look to satisfy both casual and dedicated players and give the game some extra love before the start of its first holiday event.

This time around, we have a new endgame mode for the most dedicated players, further tweaks to enchanting, and some increases to Glyph EXP, along with the usual bug fixes and improvements.

Related: Diablo 4 November 30 Campfire Chat: All Announcements

Table of Contents

The Abattoir of Zir Has Arrived

The first and most significant addition to this patch is the inclusion of the Abattoir of Zir, a new pinnacle endgame activity designed to give high-end players an extra challenge and more rewards to earn.

This activity will unlock after completing the Seasonal Journey, and players can find the entrance in Ked Bardu. To enter, craft a Bloodforged Sigil at the Occultist, and you’ll be able to enter the Abattoir of Zir and get to demon slaying.

In the Abattoir of Zir, you must defeat enough enemies in ten minutes to summon the boss(es) and slay them. Doing so will reward you with loads of Glyph EXP and items, and you’ll unlock the Tears of Blood Gylph, a powerful Glyph that sees your power increase significantly. This will be available until the end of Season of Blood.

Enchantment Previews Make Refining Your Gear a Little Easier

Enchanting is a vital way for players to refine their gear with affixes and stats they need to make their build work at intended, and this patch adds a helpful tool to make that process a little easier.

Enchanting will now have a view possible affixes option, showing you all the possible affixes that a piece of gear can have and making the process a little more player-friendly. Now, you’ll have an easier time making your build even stronger!

Glyph EXP Gets an Increase and Makes Nightmare Dungeons More Rewarding

Nightmare Dungeons, a key endgame activity, have gotten increased Glyph rewards in patch 1.2.3. Every tier from 30 to upwards has gotten increased Glyph EXP rewards, with the higher levels getting very sizable increases to encourage more players to take on this activity and address some player feedback on the task losing its luster in the later tiers.

The new rewards are listed below:

TiersGlyph EXP Changes
Tiers 1-17No Changes
By Tiers 3066 to 79
By Tier 50106 to 139
By Tier 75156 to 239
Tier 100206 to 339

Bug Fixes and Tweaks

Along with these bigger additions, the patch also addresses several issues and bugs in Diablo 4 and makes some tweaks to the game to improve the expereince for players. This patch also comes with further support for NVIDIA Reflex technology, which players can enable via the in-game setting.

We have listed all of these additions and bug fixes in patch 1.2.3 below.

Accessibility

Dungeons

Gameplay

Season of Blood

User Interface and User Experience

Miscellaneous

About the author

Matthew Fuller

Matt is a freelance writer based in the UK and has spent over three years covering and writing about video games. He discovered his love of games journalism while attending Canterbury Christchurch University, where he earned a bachelor's and master's degree in Game Design and has been writing ever since. He will find any excuse to play and write about games. When he isn't fighting dragons or exploring far-off galaxies, he spends his free time playing D&D, listening to music, or reading a good book. His primary game bests are Diablo IV, the Final Fantasy series, D&D, and anything new releasing that tickles his fancy.

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