Baldur's Gate 3 Wizard 1-12 Progression: All Spells, Abilities, and Level Up Rewards

Publish date: 2024-07-13

The Wizard class specializes in the individual schools of magic in Baldur’s Gate 3. Considering there are eight subclasses for this particular class, there’s much to learn to master it. In this guide, we will discuss the progression of the Wizard class in Baldur’s Gate 3 from level 1 to 12 and review all skills, abilities, and level rewards.

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As you read through this guide, you will gather a better understanding of each subclass for the Wizard, along with the class features, actions, and more. Out of all the Baldur’s Gate 3 classes, the Wizard’s playstyle can change the most depending on your subclass. This is because you activate a subclass feature at levels 6 and 10. Without further ado, here is everything you need to know for the Wizard.

Level 1

When the Wizard starts at level 1, players will be rewarded with the Arcane Recovery Action. Arcane Recovery replenish spell slots while out of combat. The downfall is that you can’t restore spell splots above the 5th level.

Level 2

At level 2, Wizard players must choose one of the eight available subclasses. Below you will find all eight subclasses, a brief description, and the level progression for each.

Abjuration

The Abjuration subclass can use spells to summon wards and destroy opponents in their wake. This class is excellent for those who wish to defend themselves and their allies.

Conjuration

The Conjuration subclass for Wizard focuses on summoning creatures and objects and displacing them in space. This subclass is excellent for those who want to throw forth creatures.

Divination

The Divination subclass is one of the best in the game, allowing players to peek into the future and use their spells to counter. This is great for players looking for a playstyle that gathers information on possible outcomes and acts accordingly.

Evocation

The Evocation subclass focuses on turning elemental energy into powerful attacks and enchantments. This is the subclass for you if you’re going for a Wizard who creates powerful spells and explosions.

Enchantment

The Enchantment subclass focuses on influencing and charming those around you. This can be useful for players looking to enchant violent creatures and calm down hostile NPCs.

Necromancy

The Necromancy subclass deals with death and controlling the undead within the game. Necromancy players can use the energy provided to deal damage and heal allies.

Illusion

If you choose the Illusion subclass for the Wizard, you will get rewarded with abilities that revolve around tricks. The Illusion subclass can also weaken enemy attacks, confuse opponents, and make creatures vanish.

Transmutation

The Transmutation subclass specializes in altering physical properties and beings. For example, turning objects into items and transforming enemies, yourself, and allies. If you’re looking for a unique playthrough, the Transmutation subclass could be for you.

Level 4

Related: Baldur’s Gate 3 Sorcerer 1-12 Progression: All Skills, Abilities, and Level Up Rewards

At level 4, Wizards can pick a Feat from a whole list. Players should select the Resilient Feat, as this is the best one at this point in the game. Resilient will increase the chosen ability score by 1, to a maximum of 20. Also, you gain proficiency in saving throws using the chosen ability.

Level 6

At Wizard level 6, players will be rewarded with a subclass feature depending on which subclass they chose at level 2.

Level 8

Players must choose another Feat at level 8 Wizard. The best Feat to choose at level 8 would be Ability Improvement (Intelligence). This Feat grants +2 Ability Points to spend anywhere you see fit between Strength, Dexterity, Constitution, Intelligence, Charisma, or Wisdom.

Level 10

At Wizard level 10, players will be rewarded with a subclass feature depending on which subclass they chose at level 2.

Level 12

Finally, the level 12 Wizard rewards players with another Feat to choose. Players would be best off choosing Ability Improvement (Intelligence) as a Feat on the final level. This will allow you to allocate two ability points to Strenght, Dexterity, Constitution, Intelligence, Charisma, or Wisdom.

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